This page applies to any SPT version
NOTE: This guide does NOT cover server modding - just item creation.
This guide teaches you how to add static objects (loot, quest items, etc) to Escape from Tarkov using Blender and Unity. By the end, you’ll be able to:
Difficulty: Beginner
Time Required: 30 mins - 1 hour
What to Do:
.fbx, .obj, or .blend) from Sketchfab/TurboSquid.
For this tutorial, we will be using these Russian GP5 Filters.
Pro Tip: Always check the model’s licenses.
What to Do:
.blend files: File > Open.fbx/.obj/etc files: File > Import
Escape From Tarkov SDK/Assets/Examples/Models/ExampleCharacter.fbm/ExampleCharacter.fbx .File > Import > FBX → Select the ExampleCharacter file.
Set Origin → Origin to Geometry. This will set the objects origin to the center of its geometry.Rotation & Scale to finalize object size.
0, 0, 0.
Troubleshooting: If scaling looks wrong in Unity, re-apply transforms in Blender.
What to Do:
.blend file into Unity’s Assets folder.
.blend file → Inspector > Materials > Extract Embedded Materials. You can choose a folder to extract them to, or just hit okay and they’ll extract to the same location as the .blend file.
Shader > Bumped Specular Smap (Tarkov’s most used shader).|-|-|
| Main Color | White |
| Specularness | 0.35 |
| Glossness | 1 |
| Reflection Color | Black (or almost) |
| Specular Vals | 1 1 0 0 |
| Defuse Vals | 1 1 0 0 |
Important Note: Install Blender on your system first. Unity requires it to process
.blendfiles natively!
What to Do:
.blend file into the scene heirarchy (top left window), right-click it and Unpack Prefab Completely.
Hierarchy → Create Empty → Rename to your desired GameObject Name.0, 0, 0.
child mesh (your model) → Add Component → Mesh Collider → Check the Convex option to simplify the collider .PreviewPivot script to your Main Empty Gameobject.Preview Pivot Editor (Window > Item Preview).Save current rotation to PreviewPivot and Render Icon.
Pro Tips:
- Use a consistent naming scheme (e.g.:Item_Quest_[Name]) to avoid confusion.
- If your preview window doesn’t show the item, try adjusting the window size and checking to make sure your object’s origin is centered.
- You can adjust the size of the object and icon in the Item Preview Window
- You may need to close and re-open the preview pivot window to see your changes applied.
What to Do:
Assets folder.prefab → Inspector → Asset Label → Add your prefab name and the bundle extension.Window → Asset Bundle Browser.Build tab → Click Build.
Critical:
Ensure you wait until Unity becomes FULLY RESPONSIVE after the build process, or your shaders might not appear in game.
If the AssetBundle Label entry doesn’t let you type, either click off of it and then try again OR hold down your left mouse button on the entry as you type. I know, it’s the worst…
What to Do:
Tutorial: How to SDK Creating Custom Weapon
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